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This permanently removes the possibility to add new morphs, and some other build-time features as well, so make sure to save a copy of your blend file before doing this. Alas, it quite often happens that I find that there is some additional morphs that I want to load. Since eyelashes and often geografts have already been merged with the main character mesh, this has not been possible because the mesh topology has been changed.

Until now. In the development version it is now possible to add new morphs, even if the character mesh has been changed in certain ways. More precisely, it works if. It does not work if some vertices have been removed from the mesh in edit mode. Removing vertices changes vertex numbers which are used when loading morphs. The Merge Geograft button removes vertices too, but in this case the mesh keeps a list of associations between current and original vertices.

Morphs are only loaded to the original vertices, or what remains of them. This means that it is not meaningful to load FBMs to a mesh with merged geografts, or FHMs to a mesh with merged lashes, because the shapekeys cannot be transferred. This is an advanced feature since it is quite easy to import faulty shapekeys if the mesh has been accidentally changed, and therefore it is turned off by default.

To turn it on, enable the Load To Modified Meshes global setting. The name of the retargeting tool was changed in version 1. Engetudouiti requested a tool for changing armature modifiers, in order to change clothes of a given character. Using different outfits for the same character is something that I have thought about myself. There are several ways that can be done, but all have their own disadvantages.

One possibility is to create a super-outfit that contains all outfits that the character will ever need, and then put the indidual outfits in subcollections that can be excluded from the scene when not used. This makes the file very heavy, and it takes a long time to load it.

It also requires exceptionally good planning. If we later realize that we want to add another outfit to the character, the entire super-file must be reloaded. Another possibility is to create separate files in DAZ Studio, one for each outfit, starting from the same nude character. This is the method that I have used a lot recently, but it also means work duplication. For each outfit, all morphs must be reloaded. This may not involve much manual work if you use easy import and favorite morphs , but if you then tweak the character in Blender, those tweaks must be repeated for each outfit.

In this post I will describe a third method, which is both flexible and avoids work duplication. The idea is to import the nude character only once, and then import each outfit from a separate file and merge the outfit with the nude character. Create the character shape. Save the file as aiko-shape. We do not need to export this file to Blender. Complete the nude character by adding hair, geografts, and geometry shells.

Save the file as aiko-nude. If we have several shells it may be necessary to change the visibility of some surfaces. Open the file aiko-shape. Save the file as aiko-basic-wear. Save the file as aiko-bardot.

Your directory should contain the following files:. We will use Easy Import to import the duf files into Blender.

Below the Easy Import DAZ button we have a field where the path to the favorite morphs can be specified. If we press on the folder icon to the right, a file selector opens where we can choose the path to the file with favorites. This button is located in the panel because a file selector can not be lauched from inside another file selector.

After some time a few minutes the nude character appears in Blender. Open the nude file again and save it as aiko-basic-wear. Open the Easy Import tool and select the aiko-basic-wear. This time we set the clothes color to blue and only enable the first three options. Open the file aiko-nude. In Easy Import we again leave the three first options enabled and import the file aiko-bardot. Sidor Startsida Daz Importer version 1. PDF Photoshop Lightwave, illustrator autoCad Poser Daz 3d studio Free tutorial online graphic design ebooks 3d software ebook file formats tutorials downloads freeware.

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